Search Issue Tracker

By Design

Votes

0

Found in

3.5.5f3

Issue ID

488527

Regression

No

Spot light with "Not Important" render mode behaves like point light

Shadows/Lights

-

By design: Lights that have their Render Mode set to Not Important are always per-vertex or SH.
http://docs.unity3d.com/Manual/RenderTech-ForwardRendering.html

To reproduce:
1. Open project Spotlight
2. Run scene Test
3. Change light from spot to point - no difference

Workaround:
Set render mode as Auto or Important.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.