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By Design
Votes
0
Found in
3.5.5f3
Issue ID
488527
Regression
No
Spot light with "Not Important" render mode behaves like point light
By design: Lights that have their Render Mode set to Not Important are always per-vertex or SH.
http://docs.unity3d.com/Manual/RenderTech-ForwardRendering.html
To reproduce:
1. Open project Spotlight
2. Run scene Test
3. Change light from spot to point - no difference
Workaround:
Set render mode as Auto or Important.
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