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Enabling "OffMeshLink Generation" results in navmesh display glitch
To reproduce:1. Open project 4.3_ET_AI2. Open scene Multiple levels3 Select last plane in Level object4. Change "OffMeshLink Generat... Read more
If MonoBehaviour.OnAudioFilterRead is implemented no sound is played on ...
Steps to reproduce:1. Create a project which has a sound constantly playing in a scene. Attach MonoBehaviour script which implements... Read more
You can only edit the first collider component out of several on one sprite
1. Add several polygon colliders to one sprite2. hold down shift to edit a polygon which works fine3. now try to edit one of the oth... Read more
You can still edit a polygon collider even if it's disabled
1. Add polygon collider to sprite2. disable it3. observe that you can still edit the polygon collider by holding down shift Read more
add polygon collider to empty sprite and you get hostview error
1. create empty sprite in scene2. add polygon collider error: radius > 0.0fUnityEditor.HostView:OnGUI() note: only happens with e... Read more
OSX build never loads
To reproduce:1. Open Fight The Dragon project2. Build & Run it (Non development build)3. Game fails to load Notes: Building in d... Read more
EditorGUILayout.Slider does not work correctly with inverted ranges
To reproduce:1. Open project EditorGUISlider2. Open Window > MyWindow3. Try dragging the top slider - it gets locked onto 0.01 No... Read more
Moving tabs around does not trigger redraw of the editor
To reproduce:1. Open Empty_Tab_Bug project2. Dock the Inspector, Consolde and Navigation tabs to the right of the Hierarchy tab3. Th... Read more
Mechanim appears to be truncating the 6 second animation down to a second
To reproduce:1. Create an empty project2. Import the TruncatedAnimationTime.unitypackage3. Add Models > Acina_by_J._Laygo to the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS