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Pressing Escape after dragging a number variable will Undo the change
- Hover mouse over the Depth field in the Camera component and drag to change it's value- Press Escape Expected: Nothing happens! Th... Read more
Pressing Escape while editing text fields doesn't end the edit and doesn...
- Create a GUIText and in the Text field write something and commit that by pressing Enter.- Click somewhere in the Text field again... Read more
EditorOnly tag doesn't work on disabled objects
To reproduce:1. Open project EditorOnlyTagBug2. Build and run the scene EnabledObjectsWithEditorOnlyTag3. Inspect the memory usage o... Read more
wrath of the titans: plugin crash starting level
-e: see title-tested & crashes on: Win7: chrome30, opera17; OSX10.8: chrome 30, ff24-fine with 4.2.2 runtime -maybe same as http... Read more
Unity Tabs are freezing if you press Escape while dragging
Drag any Unity tab (e.g. Project Browser) like you would want to dock it somewhere and press Escape. The tab will freeze where it is... Read more
The splash image is not being letter boxed like it should
When the "Scale to fit (letter-boxed)" Splash scaling type is selected, the image still gets stretched. Reproduced on:Google Nexus 4... Read more
windows: plugin crash on closing game
-e: when closing the tab with the game Broken Dimensions running the plugin crashes-tested + crashed: Win7 Chrome30 & FF24 &... Read more
Can't replace an existing folder when creating a new project on Mac
Replacing the already existing project while creating a new project does not work on OS X. Read more
Script Execution Order not checkoutable in VCS
If the project is under version control, go to 'Edit->Project Settings->Script Execution Order'. Notice the inspector tab is l... Read more
Asset Store downloads not automatically added to VCS
Currently the user has to open a project and then hook it up to the correct Perforce server. There should be an option to open from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS