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Unity crashes on XP when switching to Using Direct3d 11 (new in 4.3)
Unity crashes on XP when switching to Using Direct3d 11 expected: it shuold throw an error or a warning then revert the setting, if ... Read more
the GUI in Angry Bots is flickering
-e: the GUI in Angry Bots is flickering -repro--open AngryBots project--build a player (Windows, Linux tested)--run player--open the... Read more
Animations have a small twitch at the end and beginning
To reproduce:1. Download and open: http://files.unity3d.com/will/MecanimTute.zip2. Open scene Tutorial-done3. Enter play mode4. Pres... Read more
Marquee selecting keys in expanded sub controllers is problematic
Steps to reproduce : - import the project attached- open the scene "problemScene"- select the "Elephant_touch" object- in the Animat... Read more
The dope sheet display is resizing to extents when you drag the key of a...
Steps to reproduce : - import the project attached- select the "Elephant_touch" object- in the Animation window zoom out using the m... Read more
Linux custom Cursor Alpha Issues
-e: see title -repro--build attached project for linux--run--click through the cursors on the left--NOTICE the light green pixels ar... Read more
Trigger messages are not sent when a kinematic RigidBody2D intersects wi...
Steps to reproduce : - import the project attached- open the TriggerBug scene- press play and notice that the right quad does not ge... Read more
Sometimes, clicking on a field will not select the whole value
To reproduce:1. Open any scene(or create a new one)2. Select any object with a transform component3. Click on valuesUsually it selec... Read more
The console log is spammed with "m_InstanceID==0" entries
To reproduce:1. Open the project2. Run the "Biotechnology" scene3. If the errors do not appear, stop the scene and run again (usuall... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS