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Once the project is built to standalone PC, Unity crashes
Repro steps:1. Find test.exe in attached zip file2. Run in windowed mode3. Close app by pressing (X) in top right corner4. Observe w... Read more
[Layout] Changing the size of the Editor can break Animation Window
Repro:1. Create an animation for an object2. Dock the Animation Window to left top part of the editor3. Middle click and pan the tim... Read more
Marking with red colour both the animated properties and the curves with...
Marking with red colour both the animated properties (in Inspector) and the curves with missing properties (in Animation Window) is ... Read more
WP8 and WSA exported solutions contain all plugins from project's plugin...
When exporting to WP8 or WSA, solutions should be generated only with its platform plugins(WP8 only with WP8 plugins, WSA only with ... Read more
Incorrect mesh being generated for some sprites
To reproduce:1. Open attached project2. Open scene3. Notice good mesh (Jett idle shoot 1) and badly generated mesh (Jett idle shoot 2) Read more
Bad undo.RecordObject performance with large number of changes
To reproduce:1. Open Repro scene2. Click on the 'Slow' game object.3. Click Op1 - RecordObject, wait for colours to change, then Und... Read more
[WP8] Textures drawn with Sprite Renderer ignore wrap setting
Steps to reproduce:1. Create a project which uses SpriteRenderer to continuously draw a scrolling sprite by changing TextureOffset p... Read more
Unity crashes every time I try to build web player with AutoConnect Prof...
- Create new Unity project- Open Build Settings- Select Webplayer and check the Development Build and AutoConnect Profiler boxes- Pr... Read more
Console log message count increase while scrolling mouse wheel
In play mode, hover mouse pointer over console window in the editor and roll mouse wheel in any direction. This action makes log mes... Read more
Additional Settings in Avatar Editor > Muscles are not being applied
Additional Settings in Avatar Editor > Muscles are not being applied Repro:1. Configure the Avatar of a humanoid model2. Set Feet... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS