Search Issue Tracker
Won't Fix
Votes
0
Found in
4.1.2f1
Issue ID
539169
Regression
No
Custom Editor that uses SerializedProperties works as expected until duplicating an object
Steps to reproduce :
- open the SpriteDemo scene.
- select one of the sprites.
- play with the "Texture" property so you can see the script work normally.
- duplicate (Cmd+D) the object.
- changing the "Texture" property on one of the objects will do nothing, on the other object will change both objects.
Explanation :
After some investigation, we found that it actually is caused by the mesh referred in MeshFilter is shared between duplicated objects.
When you change texture setting on the sprite, you change the underlying mesh's uv coordinates in TwoDeeSprite.UpdateMesh() function. And since you are not always creating a new mesh when a TooDeeSprite is instantiated (see TwoDeeSprite.Awake; mesh is retained if there is one), that leads to the phenomenon you've observed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Add comment