Search Issue Tracker
Memory leaking when moving terrain
To reproduce:1. Open attached project2. Open scene "Level"3. Enter play mode and inspect the memory usage of the editor - it increas... Read more
The Unity stand-alone player is ignoring 'Default is Native resolution" ...
To reproduce:1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled.2. Run the built ... Read more
Input.compensateSensors doesn't work on Windows Store Apps
Setting Input.compensateSensors to TRUE doesn't compensate screen orientation. It works just the same as Input.compensateSensors set... Read more
Icons and fonts are not sharp on a retina display
to reproduce:1. Open Unity on a computer with a Retina displayExpected result: Everything looks properlyActual result: Icons and fon... Read more
Moving an object with local tool handles causes other axis to move incor...
To reproduce:1. Create a new project2. Make sure the tool handles are set to local3. Set the camera position to (0,0,0)4. Set the ca... Read more
AnimationClip with manually-created root motion curves causes crashes
To reproduce:1. Open attached project2. Select "New Animation.anim" - crash Does not crash with Version 4.2.2f1 Read more
When folding out prefabs Unity freezes
To reproduce:1. Open attached project2. Open Controllers/Resources folder3. Fold out First Person Controller RigidBody4. Select one ... Read more
Mono/Unity does not perform null checks properly
To reproduce:1. Open the attached project2. Attach the script to the Main Camera3. Run the scene4. Observe the logs in the console5.... Read more
Build and Run causes Unity editor to hang
To reproduce:1. create a new project2. click File -> build and run3. quit launched applicationExpected result: You can continue w... Read more
UnityEvent documentation has inconsistencies between c# and javascript
The scripting reference at Editor/Data/Documentation/Documentation/ScriptReference/UnityEvent%603.html says you should derive your c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal