Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.2f1
Issue ID
584087
Regression
No
The Unity stand-alone player is ignoring 'Default is Native resolution" setting
To reproduce:
1. Build any project with Default is Native resolution setting and Display Resolution Dialog disabled.
2. Run the built application
Expected result: Application launches in native resolution
Actual result: Application launches in 1024 x 768 resolution
Notes: Sample project is attached (resolutionsizetest)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it
- UI breaks when Multiplayer Center window section divider is moved too far
- Adaptive Performance documentation link leads to outdated package documentation when the documentation hyperlink is pressed in the Project Settings window
hubecube_
Dec 03, 2014 16:58
I am making a Windows build.
I set Default Screen Width : 320
I set Default Screen Height: 568
Game launches in widescreen resolution regardless of the numbers I set as default.
hubecube_
Dec 03, 2014 16:58
I am making a Windows build.
I set Default Screen Width : 320
I set Default Screen Height: 568
Game launches in widescreen resolution regardless of the numbers I set as default.