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Sound volume increases suddenly when doing screen capture on iOS
1. Run attached project on iOS2. Do Screen capture3. You will be able to see sound volume increases suddenly. Someone also wrote rel... Read more
Null coalescing operator does not work for the Transform component
Steps to reproduce : - import the project attached- open the scene- press play and notice the message in the console : Should not be... Read more
ScriptableObjects seem to serialize their private collections unless the...
ScriptableObjects seem to serialize their private collections unless they are explicitly marked as NonSerialized. MonoBehaviours don... Read more
Crash when adding a rendertexture to a prefab
Unity crashed when adding a rendertexture to a prefab. It happens in a completely empty project. Repro steps:1. Create new project2.... Read more
[Editor] Unity freezes when typing 'Infinity' to 'Start Lifetime' input ...
To reproduce:1. Open the project2. Select the GameObject3. Start typing "Infinity" to "Start Lifetime" input field4. Unity freezes f... Read more
Docs: Shader.globalMaximumLOD contains broken link
Steps to reproduce : - open the page http://docs.unity3d.com/Documentation/ScriptReference/SL-ShaderLOD.html and notice the broken link Read more
UI slow-down when 29,952 light probes selected
When 29,952 light probes are selected, every UI operation takes an extra 90 seconds This bug is further investigation of Case 562020... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask