Search Issue Tracker
Scaled and rotated object change geometry when parented by a scaled object
To reproduce:1. Open attached project2. Open scene sc13. Select all gameobjects except "body" and attach them as children to "body" ... Read more
"max distance only" is missing from the manual docs on distance joint 2D...
Lack of documentation on Max distance only on the 2D component Distance Joint Read more
Under properties section in the sphere collider manual, Radius and Cente...
1. go to sphere collider manual documentation2. Note that the sequence in unity is 'isTrigger, Material, Center and Radius.3. In the... Read more
[OSX] Crash when changing layout and opening AddComponent
This case is hard to reproduce consistently, but it happens when changing the layout and pressing consistently on the Add Component ... Read more
2d collider is rendered differently than it appears when you try to edit it
To reproduce:1. Open attached project2. Open test scene3. Observe ring2 sprite in edit mode (shift click)Expected result: Editable c... Read more
ArgumentOutOFRangeException when adding an object to the scene
To reproduce:1. Open attached project2. Drag ring2 sprite into scene viewExpected result: GameObject is created properlyActual resul... Read more
[Scripting, Graphics] Shuriken particle system's "limit velocity over li...
Steps to reproduce : - import the project attached- open the scene and press play- change the timescale using the slide and notice h... Read more
generated 2d polygon colliders look strange
To reproduce:1. Open attached project2. Open test scene3. Inspect generated and edited collider gameobjectsExpected result: An auto ... Read more
collider changes itself when the transform position of the object changes
To reproduce:1. Open attached project2. Open test scene3. move singleLittleWarriorExpected result: The collider remains the same whe... Read more
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor