Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in
4.3.0b1
Issue ID
563828
Regression
No
ScriptableObjects seem to serialize their private collections unless they are explicitly marked as NonSerialized
ScriptableObjects seem to serialize their private collections unless they are explicitly marked as NonSerialized. MonoBehaviours don't suffer the same problem.
Instructions:
Open "Bug Scene" and watch what is logged to the console. That message comes from ScriptableObjectWithBug. Logger calls the relevant method in ScriptableObjectWithBug. Logger calls the same method in MonoBehaviourWithNoBug, but MonoBehaviourWithNoBug, as can be implied from its name, works as expected.
1 Open attached project
2 Open scene "Bug Scene" and press play
- notice message "ScriptableObject is broken" in console
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment