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0
votes
Fixed

WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...

WebGL

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Apr 09, 2015

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Version/s: 5.1.0b1

-e: see title, build doesn't finish -repro:--open attached project--build for webgl--NOTICE build errors and stops Read more

0
votes
Fixed

[iOS][Metal] Snow has graphical artifacts in the build when using Light...

Graphics - General

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Mar 12, 2019

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Version/s: 2019.1.0a11, 2019.1.0b6, 2019.2.0a1

How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device Actual: Snow has graphi... Read more

2
votes
Fixed

[2D Tilemap Extras] Prefabs placed in tile palette become regular GameOb...

2D

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Aug 28, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

Reproduction steps:1. Open attached project "GridTest.zip" and scene "SampleScene"2. In Tile Palette window, select the GameObject B... Read more

0
votes
Fixed

Dragging a game object into the Project View will show the selection for...

Editor - Other

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Apr 05, 2017

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Version/s: 2017.1.0b1

Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more

1
votes
Fixed

IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...

Scripting

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Apr 14, 2015

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Version/s: 5.0.1f1

-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more

0
votes
By Design

VFX Graph package manifest does not declare any dependencies on other pa...

Package: Visual Effect Graph

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Mar 14, 2019

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Version/s:

How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Find and select the 'Visual Effects Graph' packag... Read more

0
votes
Fixed

[macOS] Editor log shows all texture sizes as 0.1 kb when project is built

OSX

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Feb 23, 2017

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Version/s: 5.6.0b9

Reproduction steps: 1. Open the attached project with macOS machine.2. Select the "test texture" in the project view.3. Note, that i... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
Fixed

[Shader Graph] Can't change the SG variant limit in the project setting

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Mar 14, 2025

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Version/s: 6000.1.0b8, 6000.2.0a6

Steps to reproduce: open a project (tested on URP) go to Project Setting> Shader Graph Try to change the SG Variant Limit. Actual... Read more

0
votes
Fixed

Non-child Sub Emitter particles move / shift / teleport when modifying t...

Visual Effects - Legacy

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Mar 25, 2020

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Version/s: 2017.4, 2019.3.0f6, 2020.2

How to reproduce:1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene"2. In Hierarchy, select "Particle S... Read more

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