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WebGL build error: LLVM ERROR: ExpandArithWithOverflow: At least one arg...
-e: see title, build doesn't finish -repro:--open attached project--build for webgl--NOTICE build errors and stops Read more
[iOS][Metal] Snow has graphical artifacts in the build when using Light...
How to reproduce:1. Open the attached project2. Build for iOS and deploy the Xcode project to the iOS device Actual: Snow has graphi... Read more
[2D Tilemap Extras] Prefabs placed in tile palette become regular GameOb...
Reproduction steps:1. Open attached project "GridTest.zip" and scene "SampleScene"2. In Tile Palette window, select the GameObject B... Read more
Dragging a game object into the Project View will show the selection for...
Steps to Reproduce: 1. create a new game object2. drag it in the Project View and notice both the GO and the prefab is selected *Not... Read more
IL2CPP: Bounds.Encapsulate on a Bounds of size Infinity sets the bounds ...
-e: When using IL2CPP, a Bounds of infinite size has its Center and Extents set to NaN values when encapsulating another bounds. -re... Read more
VFX Graph package manifest does not declare any dependencies on other pa...
How to reproduce:1. Create a new Unity project2. Open the Package Manager window3. Find and select the 'Visual Effects Graph' packag... Read more
[macOS] Editor log shows all texture sizes as 0.1 kb when project is built
Reproduction steps: 1. Open the attached project with macOS machine.2. Select the "test texture" in the project view.3. Note, that i... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more
[Shader Graph] Can't change the SG variant limit in the project setting
Steps to reproduce: open a project (tested on URP) go to Project Setting> Shader Graph Try to change the SG Variant Limit. Actual... Read more
Non-child Sub Emitter particles move / shift / teleport when modifying t...
How to reproduce:1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene"2. In Hierarchy, select "Particle S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed