Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2020.2.X
Votes
2
Found in
2020.1
2020.1.3f1
2020.2
Issue ID
1273643
Regression
No
[2D Tilemap Extras] Prefabs placed in tile palette become regular GameObjects when picked
Reproduction steps:
1. Open attached project "GridTest.zip" and scene "SampleScene"
2. In Tile Palette window, select the GameObject Brush
3. Assign Assets/Prefabs/Prefab to the GameObject Brush
4. In Tile Palette window, enter Edit mode and draw one tile with the brush
5. Exit edit mode and select the drawn tile with the eyedrop tool
6. Observe the GameObject Brush element
Expected result: It maintains a reference to "Prefab"
Actual result: It references "Prefab(Clone)"
Reproducible with: 2020.1.4f1, 2020.2.0b1 (2D Tilemap Extras 1.6.0-preview)
Could not test with: 2018.4.27f1, 2019.4.9f1 (console errors break project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Preset application and Reset() method execution order is different when adding a Component via the Inspector versus calling Reset via the Component context menu
- Scene view is not outputting HDR when the "Use HDR Display Output" option is enabled, DX12 is selected as the Graphics API, and URP/HDRP is in use
- Sprite Atlas results in suboptimal packing even when "Allow Rotation" is enabled
- References placed in a UnityEvent change to the same reference when multi-selecting their GameObjects
- "ShadowCaster2D" Component doesn't work when the "Casting Source" is set to "Polygon Collider 2D"
Resolution Note (fix version 2020.1):
Fixed in 2021.1.0a1
Resolution Note (fix version 2020.2):
A fix for this issue is available on Unity 2020.2.0b8 and above
Resolution Note (fix version 2020.1):
A fix for this issue is available on Unity 2020.1.10f1 and above