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plugin crash for BeGone Tower map
-e: joining this map crashes the pluginTested on and crashes for: Win7 Chrome + FF, OSX Chrome -repro:--switch channel to beta (b6)-... Read more
Animator.MatchTarget produces inconsistent behavior for moving targets
To reproduce:1. Open project TargetMatchTest2. Open scene Test3. Enter play mode4. Try moving the cube in the scene. The character s... Read more
Bone being target matched is not in the correct position in relation to ...
Steps to reproduce : - import the project attached- open the scene- press play and notice that the character is moving towards the t... Read more
Bitmap2material throws errors on dropping textures
-e: if you drop a texture into a substance it throws an error -repro:--open attached project--select Bitmap2Material_2 in the B3M fo... Read more
Strange sorting order in project view
Strange asset sorting order in project view.To reproduce:1. Import the attached package into a project2. Inspect the imported folder... Read more
Tooltips use the Light Skin styles in the Dark Skin
Regression introduced at some point in 4.3. In 4.2, this works fine. Read more
TerrainData.GetHeights returns [y,x] array instead of [x,y]
To reproduce:1. Open the attached project (containing a terrain)2. Observe a script attached to the terrain (it loops GetHeights [x,... Read more
Mecanim state transition crash
To reproduce:1. Open the attached project2. Run "test" scene3. Select transition arrow and uncheck the atomic button Read more
Using Terrain.AddTreeInstance when no tree types are defined causes crash
To reproduce: 1. Open project MITAN2. Open scene GameScene3. Press Play4. In-game press "Create Terrain"5. Press Middle mouse button... Read more
OnCollisionExit2D doesn't work
To reproduce:1. Open my attached project2. Run the scene3. Move the game object with arrow keys4. Observe that there are no log mess... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default