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Format errors on MonoBahaviour page and links
In the Unity 4.5 beta 6 build 2 Scripting API documentation on the following page "methodNameintime" should be changed to "methodNam... Read more
Layout group components on GUI prefabs appear offset when changes are ap...
Steps to reproduce:1. open the "bug" scene2. select the "Layout" GameObject3. select GameObject -> Apply Changes to Prefab; the b... Read more
Removing an element from a layout group doesn't immediately apply change...
Steps to reproduce:1. open the "bug" scene in the attached project.2. select the "Layout" GameObject3. in the Elements area of the i... Read more
Adding a "/" in the layer names will will treat the layer as multiple le...
Steps to reproduce : - create a new project- go to Layers > Edit Layers- add a "/" in the name e.g. Layer/test- select a game obj... Read more
Rotating a GameObject with the Rotate Tool causes other axes coordinates...
Steps to reproduce:1. Open the attached project, open a scene and add a cube to it2. Select "Rotate" tool from the gui3. Rotate cube... Read more
GUILayout ArgumentExceptions when multi-selecting audio clips
To reproduce:1. Import the 3 included audioclips2. Multi-select them in unity - exceptions are thrown in console Read more
Getting a build error when building the project for iOS while the "Googl...
iOS application can not be built when the "Google Android Project" check-box is enabled in Android platform in the "Build Settings".... Read more
AssetDatabase.ImportAsset doesn't trigger custom AssetPostprocessors
To reproduce: 1) Download and open project2) Right-click "new.test" in Assets and Reimport3) Notice "Importing a .test file! Let's d... Read more
"Set Native Size" on a disable uGUI image makes the image magenta
To reproduce:1. Open attached project2. Create a new scene3. Create a new uGUI image4. Set it's Source image to "Paper - Tile 256x25... Read more
created a canvas, strange lines are extending the canvas
To reproduce:1. Create a canvas2. Scroll around the sceneExpected result: Everything looks properlyActual result: Strange lines exte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS