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Terrain collider with non-kinematic rigidbody does not collide
To reproduce:1. Open attached project2. Open scene test3. Enter play mode - notice that the cube falls through the terrain Regressio... Read more
Enabling trigger on terrain collider throws error
To reproduce:1. Create a new terrain2. Enable it's trigger3. "NpShape::setFlag(s): triangle mesh and heightfield triggers are not su... Read more
Rigidbody that is sligthly inside a terrain falls through
To reproduce:1. Open attached project2. Open scene test3. Enter play mode - notice the cube is falling even though a relatively smal... Read more
Mesh collider without convex does not collide with anything
To reproduce:1. Open attached project2. Open scene test3. Enter play mode4. Note that the cube with the mesh collider falls though t... Read more
After building a project, errors are thrown: "rcolorZero->backBuffer && ...
To reproduce:1. Open the attached project2. Open the scene3. Open the build settings4. Add current scene5. Build the project to iOS,... Read more
Wheel Collider does not behave properly after update of PhysX
Steps to reproduce : - import the project attached- open the scene "TheCity"- press play and notice the behavior of the cars and Uni... Read more
Particle Effect options in Scene view displayed using dark skin when Lig...
See attached screenshot. Reproduces in all versions of Unity from 4.3 and up, at least. Read more
Editor crashes every time I log in on my computer after it was locked
Regression from 5.0 alpha1. - Import the attached project in any Unity version bigger than 5.0 alpha 2- Open the AngryBots scene and... Read more
Releasing floating licenses progress bar appears when other licences ty...
1) What happenedReleasing floating license progress bar appears when another licences type is re- activated upon a previously floati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS