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Crash when trying to create a prefab with configurable joints
To reproduce:1. Open attached project2. Open scene "ropeWithSpheres"3. Try to create a prefab out of the "lanternOnLianas" gameobjec... Read more
Right click carries through model importer preview
- Import the Character Controller package from the Standard Assets- Select the Contructor dude in the Project Browser- In the Inspec... Read more
Text labels for bounds overlap when rendered in bold
- Create a script with a public Bounds variable- Add it to any GameObject- Make that GameObject a prefab- In a prefab instance of th... Read more
Universal UI: Select and Edit Shader options always disabled in contextu...
Right clicking on the header of a Shader in the Inspector opens a menu with 3 options: Reset, Select Shader and Edit Shader, but the... Read more
Preview window for material with long name has ugly graphics overlap
The material preview window header shows the name of the Material, followed by two horizontal lines followed by some buttons for sel... Read more
Shader Edit... button not selectable with a keyboard
The header of a Shader in the Inspector has a Shader selection dropdown button and an Edit... button right next to that. Select anyt... Read more
Universal UI: shader inspector doesn't repaint after Reset
Pick any object with a material using a Universal shader. In the Inspector select Reset for the shader. Notice that the object in th... Read more
Universal UI: Universal shader inspector doesn't offer to fix texture th...
Any other shader in Unity gives users an option to fix a texture not marked as normal map if it was assigned to a normal map field (... Read more
Rigidbody.SweepTest does not respect Physics.IgnoreCollision
To reproduce:1. Open attached project2. Open sceneUnity53. Select both the cube and sphere in the scene and set their layer to UI4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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