Search Issue Tracker
Fixed
Votes
0
Found in
4.3.1f1
Issue ID
578807
Regression
No
Unity UI breaks when an empty OnRenderImage call is attached
To reproduce:
1. Open any project
2. Attach ScratchPaper.cs script to the main camera
3. Enter play mode
Expected result: After leaving play mode UI is rendered properly
Actual result: After leaving play mode UI is broken with artifacts seen.
Workaround: Also changing the layout fixes this. You must assign something to RenderTexture destination. At the very least assign source to destination.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment