Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0f4
Issue ID
578882
Regression
No
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m)
To reproduce:
1. Open attached project
2. Build and run on windows standalone
3. Select fullscreen
4. Notice that performance is bad
Doesn't happen with other gpus and in windowed mode
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
SomeCynic
Jun 05, 2014 15:38
I'm seeing the same exact issue (with the same VSync workaround) on an AMD Radeon HD 6490M.
The only difference is I'm using Unity 4.5.0f6
Loishtc
May 23, 2014 14:30
In the build setup, for the fantastic settings, i changed the quality to not have VSYNC, and the performance loose in FullScreen with my Nvidia GTX 680m 4g its "solved". Any other way, when i run the demo it have performance issue in fullscreen.