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Wrong label appears in "Edit" menu for Undo/Redo when multiple objects a...
Steps to reproduce : - import the project attached- go to Test > Create object- go to Edit and notice that the label is "Undo Cre... Read more
Jerky/unresponsive scrolling in a ScrollView area with buttons
- Open attached project- Open "SimpleView" scene- Hit play- Try to drag vertically down on the top most button (press on the top but... Read more
Rapidly maximizing/un-maximizing the game view with shift+space crashes ...
Steps to reproduce : - create a new project- focus on the game view- hold shift and space to rapidly maximize and un maximize the ga... Read more
Cannot call set_Enabled from UnityEvent in the inspector
To reproduce:1. Create a uGUI button2. Create a new On Click event3. Set the camera as the object4. Select the functions > Behavi... Read more
UnityEvent dropdown shows oddly named setter properties in the function ...
To reproduce:1. Create a new project2. Create a uGUI button3. Add a new event on click4. Drag the main camera as the gameobject5. Se... Read more
UGUI - "Screen Space - Camera" render mode causes all uGUI elements to b...
To reproduce:1. Open attached project2. Open scene "BasicScene"3. Enter play mode - note that the text is bright4. Exit play mode5. ... Read more
[WinRT] Private members are not initialized in serializable class
To reproduce:1. Import "Final IK" from the asset store2. Open scene "Driving"3. Include the scene in the build and build for WP84. O... Read more
"Scale" is not disconnected from prefab upon instantiation
Steps to reproduce : - import the project attached- create a cube in the Hierarchy- drag it to the project browser to make it a pref... Read more
uGUI Slider does not show the correct fill on its images
To reproduce:1. Open attached project2. Open scene 3DGUI3. In the hierarchy navigate to Canvas> Cube> HUD Bar > healthbar4.... Read more
Asset reference is null after disk operations
To reproduce:1. Open attached project2. In the menu bar open up Swing > TestWindow3. Drag the "test" asset (from project) into th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS