Search Issue Tracker
table completely broken
-e: see title -repro--go to Documentation/html/en/Manual/ReducingFilesize.html--NOTICE how the table under "How much memory does my ... Read more
LODGroup. Selecting None when adding render to a group throws NullRefere...
1. Add LODGroup component to Main Camera.2. In Inspector panel for LODGroup select any group. e.g. LOD: 13. Press button Add to add ... Read more
markup left in list items
-e: see title -repro--go to /Documentation/html/en/Manual/AssetServer.html--NOTICE the list items 2-7 under "Best Practices & Co... Read more
formatting broken in table on AudioClip
-e: see title -repro:--go to/Documentation/html/en/Manual/class-AudioClip.html--NOTICE the property column in the properties table h... Read more
Table header broken on manual page
-e: see title -repro:--go to /Documentation/html/en/Manual/AudioFiles.html--NOTICE the table header is "Compressed as (Mac/PC)||!Com... Read more
extra ">" on manual page
-e: see title -repro:--go to /Documentation/html/en/Manual/ProceduralMaterials.html--NOTICE that the 3rd paragraph under "Performanc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene