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Typos in Occlusion Culling documentation
There are several typos and grammar problems on this documentation page:Unity Manual > Graphics > Graphics Overview > Camer... Read more
Texture Combiners command sections format messed up
Documentation/html/en/Manual/SL-SetTexture.html 1. Texture block command sections seem to have similar problems as syntax sections. ... Read more
[WP8] Editor fails to connect to profiler of Windows Phone 8 application...
Editor fails to connect to profiler of Windows Phone 8 application at first attempts Steps to reproduce:1. Open AngryBots project su... Read more
The "zoom" slider in the Sprite Editor does not work properly
The zoom slider does in fact change the zoom setting, BUT, the zoom value is of no practical use. The zoom slider on any reasonable ... Read more
Undo does not work with the keystore password and the key password fields
Text in the password fields in the publishing settings can't be undone. This is reproducible in Windows and Mac editors. Reproduced ... Read more
ModelImporter doesn't setup animation and avatar settings automatically
Steps to reproduce : - import the project attached- reimport the Animation.fbx and enable the Loop Time- press apply and notice that... Read more
select 'download all' while downloading other packages causes failure to...
Scenario 1: 1. Point to internal server2. Open MM and start downloading iPhone and WP8Player3. Then select 'download all' Observe: A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera