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Asset is not loaded in Play Mode when using UnityEngine.Object
How to reproduce:1. Open the project “IN_29193”2. Enter the Play Mode3. Observe the Console Expected result: “loaded main” is printe... Read more
Building a prefab using the addressable system with a MenuItem script th...
Steps to reproduce:1. Open the attached project "Case_1208938"2. Navigate to Windows-> Asset Management and open the Addressable ... Read more
NullReferenceExceptions are thrown after reseting AddressambleAsset and ...
How to reproduce:1. Open the attached "19.3 Packages.zip: Project2. Click on Assets/AddressableAssetsData/AddressableAssetSettings.a... Read more
Non-duplicate assets are detected when analyzing Duplicate Bundle Depend...
Repro steps:1. Open attached project2. Go to Window/Asset Management/Addressables3. In the Addressaables window, press "Analyze"4. I... Read more
[Addressables] [WebGL] Exceptions are thrown when using Addressables.Loa...
How to reproduce:1. Open the attached project ("case_1176085-LoadTest.zip"), setting the platform to WebGL2. Build Player Content3. ... Read more
Changing addressableNames doesn't trigger bundle rebuild
To reproduce:1) Open attached project and scene2) In Editor/BuildBundles.cs, change the addressableNames to be "test1/girl2"3) Save ... Read more
Scene is in Hierarchy but not visible in Game view when loaded with “Add...
Reproduction steps:1. Open the attached “AddressablesLoadScene.zip“ project2. Open “SampleScene” scene3. Enter Play Mode4. Observe G... Read more
[Android] [iOS] [IL2CPP] Occlusion culling does not work on Android when...
How to reproduce:1. Open the “ReproProject.zip“2. Open the “Boot“ scene3. Navigate to the “Edit > Project Settings > Player &g... Read more
[Addressables] Cache Clear Behaviour is reset when editing Asset groups ...
Reproduction steps:1. Open the attached project "AddressablesBugs.zip"2. Open the Assets/AddressableAssetsData/AssetGroups folder3. ... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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