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C# Switch statements with string are way slower then if's
C# Switch statements involving strings seems to be *very slow* in attached projects two gameobject one running if's in update the ot... Read more
"Unsupported infinity mode" warning is displayed more often than it shou...
It came from this thead: http://forum.unity3d.com/threads/66418-FBX-import-error-from-Maya-quot-Unsupported-infinity-mode-quot Peop... Read more
Editor GUI polish: scroll-down and resize buttons overlap
The scroll-down button in editor windows with overflow is unusable because the resize handle is on top of it. Read more
Unity is unable to display special character in console
Unity is unable to display special (ascii) characters in console. It just displays empty line with warning icon (see console for act... Read more
Shift-W doesn't work for WASD control in Terrain
You cannot move forward with SHIFT-W when one of the terrain tools is selected. Read more
Custom windows still appear in new project
To reproduce 1. Open the attaced project in Unity. 2. Open Window>MyWindow - this is a simple Custom Window 3. Open a new Unity pro... Read more
Using HandlesBeginGUI throws: GUI Error
GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced (type:2) UnityEngine.GUIUtility:EndGUI(In... Read more
Inconsistent animation curve when changing the rolloffMode from Custom t...
This could be reproduced on version 4.0.0b10 (0a7760ba81f3). When changing the rolloffMode from Custom to Logarithmic on the animati... Read more
Running multiple BC demo webplayers causes FF crash
* use proper memory managment system to not crash and instead give nice eror messages. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidOperationException exception is thrown when Editor Default Text Rendering Mode is set to "Bitmap" and Editor Font is set to "System Font" and an array is expanded in the Inspector Window
- "Sample Gradient" node can be connected to the "Sub Mesh Mask" input and makes the VFX Graph uncompilable
- "LoadFontFace_With_Size_and_FaceIndex_FromFont_Internal can only be called from the main thread." exception is thrown when opening an editable array in the Inspector while Editor Default Text Rendering Mode is set to "Bitmap"
- EditorGUILayout.PropertyField foldout icon inside Vertical Layout Group has an incorrect indent when used with OnInspectorGUI()
- [Android] [iOS] "NullReferenceException: Object reference not set to an instance of an object" throws when entering the Play Mode/opening the application