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Billboarded leaves on trees not reflecting in the water
Steps to reproduce: - Create a new unity project - Import the attached ReflextTEST.unitypackage - Open the ReflectionTest scene an... Read more
After baking Nav Mesh, an area which is shaped as a triangle is a light ...
After baking Nav Mesh, an area which is shaped as a triangle is a light shade of blue. Issue with the Nav Mesh Exporter. Repro Ste... Read more
Vertex Coloured shader with Lighting won't work on MBX Lite
Character appears to be black on MBX Lite devices. To reproduce, build & run the attached project on an MBX Lite device. Read more
Editor crash when importing .OGG video file
Could reproduce in 3.5.6 and 4.0f7. To reproduce: - Create a new project and import the attached .OGG video file - Observe that the... Read more
animating rotation slows editor to a crawl
Animating the rotation of a cube is slowing to a crawl in the editor. Steps to reproduce: Create a cube Open animation window Cre... Read more
if there is there is interactive cloth(like flag) in the
if there is there is interactive cloth(like flag) in the scene,if timeScale set to zero all of unity(editor and compiled project) cr... Read more
Import New Asset: Not possible to multi select individual files when imp...
To reproduce: ⁃ Open attached project ⁃ Download the attached folder "1a_NEON" ⁃ Open Scene "MultiEditTest_Gam... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
- Text is culled by size when Content Size Fitter is small and rich text is used