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Hierarchy does not list all the objects of the scene
To reproduce:1. Open attached project2. Open test scene3. Check out hierarchy viewExpected result: All the objects are visibleActual... Read more
Argument Ecxeption error after closing and opening Audio mixer tab
After duplicating an Audio mixer in the Audio mixer window using Cmd/Ctrl + D, closing Audio mixer window/tab and reopening it, erro... Read more
copy/paste in audio mixer don't work, but duplicate works
Copy/paste in audio mixer window don't work, but duplicate works Read more
Red rendering when running a Windows player with Gamma Color
Red rendering when running a Windows player with Gamma Color Space enabled. To reproduce:- Create a project- Add a particle system t... Read more
Changing Default speaker mode throws errors
Changing Default speaker mode throws errors m_ChannelGroup_Preview == NULL and "FMOD could not set the speaker mode" Read more
GI on Sphere clearly shows lighting cuts
To reproduce:1. Open attached project2. Open test scene3. Wait for the Lightning to bake4. Observe the spheresExpected result: They ... Read more
Double-clicking on animator controller crashes editor
Double-clicking on animator controller crashes editor To reproduce:- Create a new project- Create an Animator Controller- Double-cli... Read more
[Hang] Unity hangsup while using too many particles
How to reproduce:1. Open the attached project2. In Particle System set Max Particles 1000003. Emission under Rate set 100000 as well... Read more
WP8 app crashes when resuming
Windows phone apps sometimes crash when resuming activity - for instance an app can crash when returning back to it after pressing t... Read more
Animated sprite sheets don't work properly on the uGUI canvas
To reproduce:1. Open attached project2. Open "spritesheet" scene3. Press play Notice two game objects: mickeyAnim_Image and mickeyAn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field