Search Issue Tracker
SplashScreen setting is shared between iOS and Android
SplashScreen setting shared between iOS and Android and there is no way to set different images for iOS and Android. At least from m... Read more
Internal compiler error when using constructor with enum
Open the attached project in Unity. The only thing printed in the console is: "Internal compiler error. See the console log for more... Read more
Unity's AnimationCurve interpolation method creates glitches
Repro steps: - Open the attached project - Play Scene Test00 and Test01 and notice the 360 degrees looped animation is smooth - P... Read more
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Is... Read more
When you click to rename a child in a prefab, it does not allow you to e...
When you click to rename a child in a prefab, it does not allow you to edit the text in the project view. Repro steps: 1. Launch A... Read more
Application.loadedLevelName doesn't report the correct level
Application.loadedLevelName doesn't report the correct level name in the editor unless the scene has been played at least once since... Read more
Build folder for webplayer is different on osx and windows
Behavior is different on osx and windows. On windows, you can't select a folder and file name, since it always uses WebPlayer. This... Read more
Specific Unicode character not displayed in Console.
- Open attached project - Open the scene called Game (in the Scenes folder) - Press Play and look in the console. All cards and all ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
- Text is culled by size when Content Size Fitter is small and rich text is used