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Ambiguous errors thrown when outputting moderately long strings to the d...
To Reproduce: 1. Open the the attached 'repro a17' zip, open & run 'ReproScene'.2. Run observe the "count <= std::numeric_lim... Read more
Lightmaps are brighter for portable devices in editor on Windows
After baking lightmaps in editor, they are shown more brightly in android or iPhone editor mode. When built, they look normal again.... Read more
Changes made to material in runtime don't revert back after stopping run...
To reproduce:1. Open attached project2. Open "TestScene" scene3. Press play4. Click on "Set to red"5. Cube turns red6. Stop the play... Read more
When Visual Studio Ultimate 2013 is set as script editor with VS Shell 2...
To reproduce:1) Have both Visual Studio Ultimate 2013 and Visual Studio Shell 2010 installed.2) Set Visual Studio Ultimate 2013 as y... Read more
PointerEventData.pressPositon is misspelled
PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistake... Read more
WP 8.1 Keyboard does not disappear when deselecting TextField
When editing text in a textfield on Windows Phone 8.1, the Windows Phone keyboard appears. After deselecting the text, it should dis... Read more
Tools.viewTool cannot be accessed
To Reproduce:1. Open the attached project, add script 'BugTest' to an empty gameObject. 2. Select/deselect this new object. Observe ... Read more
Checking One Way on a platform Effector in play mode does nothing
To reproduce:1. Open attached project2. Open 1OneWay scene3. Enter play mode4. You'll notice that sphere goes up to AreaEffector and... Read more
Can't connect MD debugger to standalone builds
-e: see title, ends with an error "could not connect to the debugger" -issue reproduced for windows/osx/linux standalone -repro:--bu... Read more
Corrupted lightmap is baked in the scene when using Iterative GI workflow
To reproduce this issue: 1. Open the attached project2. Open 'demo' scene3. Go to Window - > Lightmapping4. Set GI Workflow as It... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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