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3ds max model imported into unity with normals inverted.
3ds max model imported into unity with normals inverted. Repro Steps: 1. Launch Unity 3.5 with attached project 2. open scene and ... Read more
Shuriken: Scrubbing not continuous with some setups
1. Create default system 2. Set rate to 75 Scrubbing between 14-15 causes popping at end of cone and scrubbing between 40-41 causes ... Read more
Xbox360 Controller not recognized if not powered on before running stan...
In Editor works fine when you power on your Xbox360 Controller. The Controller works always when you power off and power on the cont... Read more
Shuriken: Bursts happen at full frame increments
What we should really have is to put bursts at sub frame positions, i.e. if it happened 0.5 frames ago it should be placed between w... Read more
Native / Graphics : Custom shaders aren't exporting to flash
1) What happened Custom shaders aren't exporting to flash. 2) How can we reproduce it using the example you attached 1. Create a n... Read more
Break Backwards Compatibility: Time.realtimeSinceStartup seems to be wro...
Time.realtimeSinceStartup seems to be wrong in Awake and OnEnable when called the first frame of the game. FrameCount also appeared... Read more
Editor is unresponsive after zooming and changing layouts
To reproduce: 1. Open attached project on a Mac OSX 10.5.8 system 2. In Layouts > select Revert Factory Settings 3. Go to Scene View... Read more
[Particles] Inconsistent emitter behaviour with scale.
Looks like the emitter gizmos respect scale, but the emitter itself does not. See attached screenshot. In the attached screenshot, t... Read more
When dragging a panel, you can't hit escape to put it back
To reproduce: - Startup the Unity Editor - Select e.g. the "2 by 3" layout - Drag a panel and press Esc to undo dragging - Notice th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template