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Animator.GetCurrentAnimationClipState on iOS returns length of 1
To reproduce:1. Open the attached project2. Run the scene in the Editor and observe that the logs are correct3. Build and run the sc... Read more
NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks
To reproduce:1. Open project "ShowNavLinkProblem"2. Open scene "TestOffMeshLink"3. Enter play mode. Left click in scene to make the ... Read more
Disabling and enabling a toggle group while scene is playing causes all ...
1. run widget scene in gui project2. disable and enable toggle group Observe how all toggles are on now Read more
Unity Editor's concept of "maximized" not correct
Steps to reproduce:1. Change monitor resolution to smaller than maximum.2. Open Unity Editor, maximize the window.3. Close the Edito... Read more
Entering Play mode resets camera zoom
Steps to reproduce:1. Select a camera and use "Align view to selected" option2. Zoom out slightly using scroll wheel3. Enter and exi... Read more
2D project previously used with older Unity version does not have its sc...
Steps to reproduce:1. Open project, which was previously used with 4.3.4f1, with 4.5.0b5 version2. Scene view will be set to 2D, but... Read more
GetThreadContext failed and other issues when using Unity & ESET
To reproduce:1. Download the newest version of ESET (that can be done here: http://www.eset.com/us/download/home/detail/family/2/?tr... Read more
No warning when a cyclic reference is ignored in serialization
To reproduce:1. Open attached project2. Open scene "test missing warning"3. Note that there is a "test missing warning" object in sc... Read more
Serialization depth warning thrown when a property exposes a reentring c...
To reproduce:1. Open attached project2. Open scene "test false positive"3. Reimport the "TestSerializationDepthFalsePositive" script... Read more
CreateUI -> Text causes NullReferenceException
1. Create a new project2. GameObject -> CreateUI -> Text3. NullReferenceException in the console Read more
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