Search Issue Tracker
Masked children under a masked parent do not work
To reproduce this bug: 1. Open the attached project2. Open 'Mask' scene3. Select Child Panel ( Canvas -> Panel > Child Panel) ... Read more
Inspecting the Mesh Data on a baked Nav Mesh asset reveals huge arrays, ...
Unity freezes for 5-15 seconds when trying to inspect baked Nav Mesh asset's Mesh Data. Read more
Missing materials on car in "CarAI" and "CarAIWaypointBased" scenes
Steps to reproduce : - import the Sample Assets- open the "CarAI" or "CarAIWaypointBased" scene and notice that the car is pink Read more
Floor doesn't cover the whole aircraft route
Steps to reproduce : - import the Sample Assets- open the AircraftJetAI scene and notice that two of the pillars are outside the floor Read more
Missing skybox for certain scenes
Steps to reproduce : - import the Sample Assets and notice that the following scenes don't have a skybox : AircraftJetAIAircraftProp... Read more
Cannot move the character in "CharacterThirdPersonAI" scene
Steps to reproduce : - import the Sample Assets- open the "CharacterThirdPersonAI" scene- press play- try to move the character and ... Read more
Any Windows Phone 8.1 build fails WACK
Steps to reproduce:1. Build any project to a folder2. Open it with Visual Studio3. Go to menu Project -> Store -> Create App P... Read more
Unity doesn't find Windows SDK in non default directory
Windows SDK is installed in disc 'D:', but Unity searches in disc 'C:'. Repro steps:1. build any app as "Windows Store Apps";2. sele... Read more
Drag and Drop scene is broken
Steps to reproduce : - import the uGUI beta 14 example project- open the "Drag and Drop" scene- press play and notice you cannot dro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS