Search Issue Tracker
Terrain brush shadow disappears when Terrain Y transform position is be...
Terrain brush shadow disappears when Terrain Y transform position is -800 <-> +1000. Repro Steps: 1) Create new project 2) Create... Read more
Import of models with FBM embedded art currently requires 2 consequtive ...
a) generate a simple FBX with embedded texture & add to project. b) switch to Unity & right click -> reimport on the FBX; Unity show... Read more
Layer mask dropdown does't work if layer name has underscore
The LayerMask control gets confused if there's any of these special characters in any of the layer names: & % ^ # _ and any non-ASCI... Read more
On the PC an EditorWindow Repaints before opening a context menu
On the PC an EditorWindow Repaints before opening a context menu. On a Mac the EditorWindow doesn't Repaint before opening a context... Read more
Depth of field docs need updating
The depth of field image effect docs need updated to reflect the current state of the depth of field pro image effect. Read more
Project Wizard does not scale up its width according to the most lengthy...
Project wizard should probably remember its previously set size (?). See attached screenshot. Read more
Uninstaller: MonoDevelop is not uninstalled from Windows
Uninstaller: MonoDevelop is not uninstalled from Windows. When running the uninstaller on windows xp, all files in the install dir ... Read more
EditorUtility.SetDirty(g) at postprocess doesn't push the asset that's ...
ex: void OnPostprocessModel (GameObject g) { if (g.name.ToLower().Contains("eye")){ Debug.Log("processi... Read more
Mscorlib deploy fail and also deploy of unused assets
Issue#1. Stripper set to "micro mscorlib" chokes on the included dll file with the following exception: "Mono.Linker.ResolutionExcep... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ScrollView speed is slower when entering Play mode
- UI Builder elements disappear and "Semantic - Unknown template name" error appears when changes to "Template" parameter are saved
- Renderers outside Light Probe hull use incorrect Ambient Probe values when "Renderer Light Probe Selection" is set to "Use Ambient Probe" and "Light Probes" on Mesh is set to "Blend Probes"
- ArgumentNullException error occurs when selecting a Camera in the Hierarchy with the Scene view open
- Clicking 'Open Editor Log' through the Console fails to open redirected Logs when relative Log files exist outside of the Project root