Search Issue Tracker
Component is destroyed before deleting a CustomInspector
Steps to reproduce : - download the unity package from the link provided - import the package - create a new scene and add a cube -... Read more
Animation Importer - ESC while dragging start/end clip bound reverts val...
Pressing ESC key while dragging a start/end clip bound reverts the value to 0/start (respectively) - i would expect it to revert to ... Read more
The UI becomes corrupted when running on a machine with 2 ATI graphics c...
Steps to reproduce : - open Unity on a machine running 2 ATI graphics cards but not in crossfire - see the user's last reply about ... Read more
Extending the length of a tree gives a 'Quaternion To Matrix conversion ...
To reproduce 1. Open attached scene and load 'baumumbau' scene 2. select 'Tree A' and extend the length of the uppermost trunk (or ... Read more
Improve error messages for import of Max assets
http://www.gamasutra.com/view/news/40242/3ds_Max_and_Unity__The_good_and_the_bad_and_some_potential_solutions.php When 3dsMax is no... Read more
iOS audio hardware decoding doesn't work
To reproduce: 1. Open project updatetest 2. Build and run for iOS 3. Check profiler for software and hardware decoding performance Read more
When playing mp3 file with AssetBundle in iOS, memory usage will increase
To reproduce: 1. Open project AudioStreamTest 2. Build and run for iOS 3. Check profiler for audio memory usage Read more
When you are trying rename gameobject, shift delete will delete it
- put gameobject to scene - rightclick on it - select rename - press shift delete to cut selected text to clipboard - object will be... Read more
Add support for resource files larger than 2GB
The current max size for a single game object is 2GB. That limit could be removed or increased. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- The Shortcuts window cannot be docked when it is invoked from the Shortcut Helper Bar
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar