Search Issue Tracker
The Static option should behave like other drop down lists
The bug: The Static option should behave like other drop down lists - see the print screen Details: There's a check box, next to it... Read more
Error when disabling parent object that has many child objects
- Open AngryBots scene and select the Environment(static) parent object in the Hierarchy - Disable it in the Inspector (uncheck the ... Read more
Video doesn't play if the orientation is changed in the OnApplicationPau...
Video sometimes doesn't play if the orientation is changed in the script right before calling Handheld.PlayFullScreenMovie. This loo... Read more
localizationFormats not available on flash
Just build attached project to Flash (on last user's reply). Read more
Standard assets - character controller - missing animations
- Import the 'Character Controller' asset package - Place the 3rd person character in the scene, hit play - Notice warnings in lo... Read more
ParticleSystem's inconsistent behavior with Time.timeScale
To reproduce: 1. Set Time.timeScale to 0 on 4.0.1f2 and 4.1.0b4 2. On 4.0.1 particle system is still playing, on 4.1 not. Also: 1. C... Read more
Cannot drag and drop components from one game object to another
Steps to reproduce : - create two game objects - add a component to one of the objects - try to drag and drop it to the other compo... Read more
Agent calculate not optimal path using LayerCost
Agent calculate not optimal path when using LayerCost Check out attached screenshots To reproduce use attached project Read more
Editor consumes all free memory if run with Nvidia graphics
Editor consumes all free memory until it gets unresponsive and be closed only by "killing" the process. (In the attached video the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled