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Format Exception, Invalid Format error when using float.Parse();
To reproduce:1. Open attached project2. Open Mainframecsharp or Mainframejs3. Press Play4. Notice error thrown in console Read more
Enlighten does not use specified Lightmap Snapshot composite
Upon opening a scene, Enlighten applies the default lightmap rather than the specified lightmap snapshot. Read more
Change any of the Toggle properties in inspector will trigger onValueCha...
To reproduce:1. Open attached project2. Open Mainscene3. Press play4. Select toggle in hierarchy5. Change any property of Toggle in ... Read more
UI: Script,using IDragHandler does not behave correctly when having a Sc...
To reproduce this issue: 1. Open UI_Example_Project2. Open Drag&Drop scene3. Select 'Panel A' in the hierarchy4. Add 'Scroll Rec... Read more
Sprite stops rendering if user ever adjusts tiling on shader
To reproduce:1. Open attached project2. Open test scene3. Select New Sprite in hierarchy4. Change Tiling to 05. Notice warning messa... Read more
ViewportToWorldPoint is different on WP8 when using an orthographic camera
To reproduce:1. Open attached project.It outputs the ViewportToWorldPoint x and y values2. Build & run for WP83. Switch between ... Read more
m_TransformInfo.localAABB.IsValid when reimporting the example project.
Steps to reproduce : - import the UI example project- reimport all and notice the errors IsFinite(outDistanceAlongView)UnityEditor.D... Read more
InputField.OnSubmit is triggered needlessly
To reproduce:1. Open attached project2. Open InputFieldOnSubmitTest scene3. Attach the ActivateInputFieldOnStart script to the input... Read more
Transitions from Any State disappear after making changes to the controller
Transitions from Any State disappear after making changes to the controller. Repro for this case:1. Copy paste a state machine in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS