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Crash when exporting a scene as a package
Steps to reproduce : - import the project attached- export the "test" scene as a package and Unity will crash *Note:Not 4.6 specific... Read more
TouchScreenKeyboard behaves unexpectedly when it is opened while Standal...
Steps to reproduce:1. Download attached project. Note that "Allow Activation On Mobile Device" is set to true in Standalone Input Mo... Read more
Regression: material.SetFloat crashes Unity
To reproduce this bug: 1. Open the attached project2. Open the "crash" scene.3. Edit the "CrashyComponent.cs" file4. Uncomment Line ... Read more
Skybox lighting too dark (was: Shadows become black after baking lightmaps)
Steps to reproduce:1. Open the project2. Open 'World01' scene (You should see the black shadows)3. Open lighting window4. Clear the ... Read more
WWW returns incorrect HTTP status 100 when POST data is relatively large
To Reproduce: 1. Run /Assets/WebPlayerTemplates/server.js (in the attached project) using node.js. 2. Open the project attached to t... Read more
Iterative lightmapping spams console with PPtr cast failed errors in spe...
Open scene lightmap_bug in attached project and change Lightmapping to Iterative. Console gets spammed with"PPtr cast failed when de... Read more
Multiple animations displayed in preview window if there are multiple tr...
1. Open attached project "repro_647063"2. Open scene "Untitled"3. Open Animator window4. Select "Bugc" on Project Window5. Select tr... Read more
Clicking on a UI element and then using a navigation key deselects and r...
To reproduce:1. Open the attached project2. Open the SelectUIElementTest2.unity scene. Notice how the Knob UI element has its naviga... Read more
UI element gets selected using navigation keys even when Navigation set ...
To reproduce this bug: 1. Open the attached project2. Open the SelectUIElementTest1.unity scene.3. Notice Knob UI (Canvas->Knob) ... Read more
When an input field is selected/activated from within Start(), onEndEdit...
To reproduce:1. Open the attached project2. Open the InputFieldOnEndEditTest1.unity scene. Notice that:a) the input field is scripte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS