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Render Texture does not render object with Geometry shader
I can reproduce this outside of VR mode by creating a render texture and assigning it to the camera. The resulting rt also doesn't h... Read more
Caps doesn't work on Q30 keyboard
-e 1) What happened Caps doesn't work on Q30 keyboard. 2) How can we reproduce it using the example you attached. To repro:1) Throw ... Read more
[Terrain] Long baking times for non-default terrain sizes
To reproduce:1. Create a terrain2. Resize it to 100x100 or 1000x10003. Notice how much longer it gets (due to Clustering for smaller... Read more
OnApplicationQuit is not invoked
-e: OnApplicationQuit is not invoked in Linux when closing the game window. -repro:--Build for Windows or MacOS X--execute--NOTICE: ... Read more
GI: Crash when selecting directory with no write access as the GICache l...
Steps to reproduce: 1. Create a new project2. Go to Preferences3. Select GI Cache tab4. Enable custom cache location5. Insert an ext... Read more
Procedural Skybox is broken on specific WP devices
Steps to reproduce:1. Build and run any project which uses Procedural skybox. Either as WP8 or WP8.1 application.2. Observe artifacts Read more
Game http://www8.agame.com/mirror/unity/MineClone/MineCraftClone.htm do...
Game http://www8.agame.com/mirror/unity/MineClone/MineCraftClone.htm doesn't load in IE 2) How can we reproduce it using the example... Read more
Cannot open a project using file -> open project -> open other
Steps to reproduce:1. Open any project2. Go to file -> open project -> open other3. Select any other project and confirm selec... Read more
Crash when opening a C# script
Steps to reproduce : - import the project attached- create a new C# script- double click to open it and Unity will crash *Note :Not ... Read more
Editor crashes when creating/duplicating/renaming big cubemaps
Steps to reproduce:1. Create a new project2. Import attached image 'ff01_00_Sun_Shore_16k' (or use any other big (at least 8k) image... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS