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Votes
0
Found in
4.1.2f1
Issue ID
540645
Regression
No
[Deferred] Light culling mask is not respected when using deferred rendering
Steps to reproduce :
- import the project attached
- open the scene
- change to forward and vertex lit rendering and notice the cube
- change to deferred rendering and notice the cube is lit
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Psycho-Designs
Apr 19, 2017 15:35
Just a heads up for those who find their way here through google. When using deferred rendering, you can only exclude 4 layers from lights across the whole game. So if you have 10 layers, and you set a light to just affect one layer, you're excluding 9 layers and that can cause issues like lights not respecting culling masks. Forward rendering doesn't have this issue