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[Usability] Rectangle selection of probes in a light probe group only wo...
If I have a GameObject that has a LightProbeGroup component selected in Hierarchy, I want to be able to rectangle select probes in t... Read more
Documentation on LightProbes needs to be updated
See the Lightmapping Modes section at the end of http://docs.unity3d.com/Manual/LightProbes.html. It talks about Single, Dual and Di... Read more
Objects are still affected by light probes even when they are disabled/d...
- Open the Demo scene in the attached project. It has a number of static objects with lightmapping baked for them (after which all l... Read more
[Usability] LightProbeGroup doesn't update in scene as soon as it's disa...
- Create new game obejct and attach a LightProbeGroup component (notice it shows the spheres connected by the pink lines in the scen... Read more
[ReflectionProbes] Changing resolution to an unsupported value causes OS...
To Reproduce: 1. Open scene test in the project attached to the post (662544_reflection_probe_res_runtime) & play.2. Change the ... Read more
Xbox One build postprocessor (and possibly others) are copying native pl...
See 630955 for a repro project. Build for Xbox One. Read more
[ReflectionProbe] RenderProbe breaks when resolution is changed in runtime
To Reproduce: 1. Open scene test in the project attached to the post & play. 2. Notice that the probe's resolution is set to 102... Read more
[ReflectionProbes] Runtime probes are always updated on awake on the Sta...
Steps to reproduce this issue: 1. Open the attached project ('ETReflectionProbes')2. Open 'bug3' scene3. It has a reflection probe a... Read more
[Input] When resizing window, Input.mousePosition will be clamped by the...
Steps to reproduce this issue: 1. Open the attached project2. Open Default scene3. It displays the position of the mouse on the scre... Read more
Standard Assets contain missing references
Steps to reproduce:1. Download attached MissingReferenceUtility script. It is based on script found at http://gamasutra.com/blogs/Li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS