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0
votes
Fixed

Different assets from two different asset bundles are treated as the sam...

Assets Management

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Jan 31, 2013

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Version/s: 4.0.1f2

This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more

0
votes
Won't Fix

Console is spammed with error messages

Shaders (Legacy)

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Jan 31, 2013

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Version/s: 4.0.1f2

Repro steps: 1. Open project Unity4_Bugs.zip; 2. Open WarningsScene in "Unrelated Warnings" folder; 3. Edit shader "WarningShader".... Read more

0
votes
Fixed

Error when trying to open a custom EditorWindow

Window management

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Jan 31, 2013

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Version/s: 4.1.0b3

Steps to reproduce : - open the project attached - go to Window > Settings Editor with Namespace and notice the errors in the conso... Read more

0
votes
Duplicate

Editor - lightmapping windows - filtering on 'Terrains' does not show te...

Global Illumination

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Jan 31, 2013

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Version/s:

To repro: - Add one or more terrains to the scene - Go to Lightmapping window - Object and filter on 'Terrains'. Observe that no ... Read more

0
votes
Duplicate

In play mode GameView starts to disappear (related to use of SystemInfo....

Scene/Game View

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Jan 30, 2013

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Version/s: 4.0.0f7

After i pressed "play" button "Game" window disappeares step by step in a couple of seconds and then Unity hangs for minute or two. ... Read more

0
votes
Fixed

The Answers FAQ is stale

User Support

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Jan 29, 2013

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Version/s: 4.0.1f2

Read more

0
votes
Not Reproducible

Batch draw calls not reported in the profiler

Profiling

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Jan 29, 2013

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Version/s: 4.0.1f2

Batch draw calls not reported in the profiler Build a web player and connect the profiler. It shows 0 draw calls batched, but you c... Read more

7
votes
Fixed

[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....

Shuriken

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Jan 29, 2013

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Version/s: 4.1.0b3

ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more

0
votes
Fixed

Incorrect types in AddComponent() are handled silently

Deployment Management

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Jan 29, 2013

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Version/s: 4.1.0b2

Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothing Following cases wi... Read more

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