Search Issue Tracker
By Design
Votes
0
Found in
4.5.4f1
Issue ID
632900
Regression
No
Cached socket policy's port not being compared against the one used when prefecthing
To Reproduce:
1. Open the attached project & play.
2. Check 'Prefetch Policy Socket' and click 'Connect Socket'.
3. Notice that as long as prefetch is enabled (you have to restart play mode if you want turn of Prefetch Policy Socket).
4. The Socket is opened fine if the prefetch port on the server is below 1024.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment