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Wireframe edges not rendered when sprite frame is selected
- Generate frames from the attached dude_animation_sheet.png using auto atlassing - Drag frame_0 in the scene - Select the Wireframe... Read more
Building for Flash fails in the "Postprocessing Player" step
Unpack and load the attached project, switch the build platform to Flash and build the scene Scenes/client.unity. Read more
Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...
Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The f... Read more
[Documentation] The documentation of Mesh.RecalculateBounds is not complete
Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically upda... Read more
IE9 on Win7 eats alt key, sometimes release channels can't open.
IE9 on Win7 eats alt key, sometimes release channels can't open. Repro Steps: 1. Install 4.2a1 WebPlayer 2. Launch IE9 on Win7 3. ... Read more
Camera control doesn't work after Handles.Button grasps a mouse click event
Steps to reproduce : - import the project attached - open the scene "test" - focus on the camera with "F" - right click on the draw... Read more
Fatal errors and objects in the wrong place (and time) when built for Flash
1) What happened Fatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game ... Read more
Something breaks in Unity occasionally, and prefabs stop working properly
1. In Project window in the project root, Create > tk2d > Font. 2. Immediately after that, press Ctrl R (Assets > Refresh). The pr... Read more
Docs - Scripting - Poor documentation for iPhone classes
The iPhone classes are at the end of the runtime class list and not in their correct alphabetical position - http://docs.unity3d.com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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