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0
votes
Not Reproducible

Wireframe edges not rendered when sprite frame is selected

2D

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Feb 27, 2013

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Version/s: 4.2.0a1

- Generate frames from the attached dude_animation_sheet.png using auto atlassing - Drag frame_0 in the scene - Select the Wireframe... Read more

0
votes
Duplicate
0
votes
Won't Fix

Building for Flash fails in the "Postprocessing Player" step

Flash

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Feb 26, 2013

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Version/s: 4.0.1f2

Unpack and load the attached project, switch the build platform to Flash and build the scene Scenes/client.unity. Read more

2
votes
Fixed

Windows-only: Specialized Frame Select on Terrain doesn't work (in "Rais...

Terrain

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Feb 26, 2013

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Version/s: 4.0.1f2

Works in 3.5. Works in 5.x on Mac but not on Windows. Please see comments by Jonas Echterhoff to see how it was fixed on Mac. The f... Read more

0
votes
Fixed

[Documentation] The documentation of Mesh.RecalculateBounds is not complete

Docs - Scripting Reference

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Feb 25, 2013

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Version/s: 4.0.1f2

Documentation of Mesh.RecalculateBounds is not fully explained. It is not documented that Mesh.RecalculateBounds automatically upda... Read more

0
votes
Won't Fix

IE9 on Win7 eats alt key, sometimes release channels can't open.

Webplayer

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Feb 25, 2013

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Version/s: 4.2.0a1

IE9 on Win7 eats alt key, sometimes release channels can't open. Repro Steps: 1. Install 4.2a1 WebPlayer 2. Launch IE9 on Win7 3. ... Read more

12
votes
Fixed

Camera control doesn't work after Handles.Button grasps a mouse click event

Scene/Game View

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Feb 25, 2013

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Version/s: 4.0.1f2

Steps to reproduce : - import the project attached - open the scene "test" - focus on the camera with "F" - right click on the draw... Read more

0
votes
Won't Fix

Fatal errors and objects in the wrong place (and time) when built for Flash

Flash

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Feb 25, 2013

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Version/s: 4.0.1f2

1) What happened Fatal errors and objects in the wrong place (and time) when built for Flash. In the flashlog (included in the game ... Read more

0
votes
Fixed

Something breaks in Unity occasionally, and prefabs stop working properly

Assets Management

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Feb 24, 2013

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Version/s: 4.0.1f2

1. In Project window in the project root, Create > tk2d > Font. 2. Immediately after that, press Ctrl R (Assets > Refresh). The pr... Read more

0
votes
Fixed

Docs - Scripting - Poor documentation for iPhone classes

Docs - Scripting Reference

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Feb 22, 2013

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Version/s: 4.1.0b3

The iPhone classes are at the end of the runtime class list and not in their correct alphabetical position - http://docs.unity3d.com... Read more

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