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Inspector scroll area stretches when using components with nested serial...
How to reproduce:1. Open the attached “IN-135150.zip” project2. Open the “SampleScene” scene3. Select the “FBXModel” instance in the... Read more
AR Environment Probe reflections are rendered black when built to device
How to reproduce:1. Open the “ReflectionTestt.zip“ project2. Open the “SampleScene“ scene3. Build for iOS4. Open the “Unity-iPhone.x... Read more
TextAsset with EntityId not found in the cache
Steps to reproduce: Open whatever project with URP and ShaderGraph Go to Assets/Create/Shader Graph/From Template... Double Click UI... Read more
Console displays "Shader error in '_UIE_RENDER_TYPE_SOLID' when..." erro...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
Edited Prefab Control Column position is not saved in the Hierarchy when...
Steps to reproduce: Create and open a 3D URP Project Open the Preferences Window and go to the General Tab & Enable the "Use new... Read more
“+” button remains active in the "Active Targets" section when no additi...
Steps to reproduce: Create a new Unity project Open the "Create new Shader Graph Asset" window (Project window > right click >... Read more
[Android][iOS] UI Toolkit ListView touch pan scrolling does not work
Steps to reproduce:1. Open the attached “IN-135428“ project2. Build and Run the Android/iOS Player3. Try to scroll the ListView by t... Read more
Inconsistent use of “PSDImporter” title in Package Manager Samples section
Steps to reproduce: Create a new " Universal 2D" project Go to "Window -> Package Management -> Package Manager" Enter "2D" in... Read more
Crash on ConstraintProjectionTree::projectionTreeBuildStep when Configur...
Steps to Reproduce:1. Open the “user’s attached project”2. Open the “ReproScene”3. Enter Play Mode4. Wait a few seconds and observe ... Read more
Burst compiler uses incorrect method on interface that shares method nam...
Steps to reproduce:1. Open the attached user's project "Burst compiler inconsistancy.zip"2. Ensure burst compile is disabled (Jobs &... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS