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Find References in Scene finds unused texture
To reproduce:1. Open attached example project (Assets/scene.scene).2. Select "Cube" game object in the hierarchy.3. Notice the "Cube... Read more
Forward / deferred shading color differences on Mac+Radeon in Linear space
On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more
No short cut to Snapshots
User can right-click with a mouse on a Snapshot to "Set as start Snapshot", but this is not possible with short cuts. Trying to use ... Read more
[SampleProject] TessellationSample scene is magenta
To reproduce:1. Open TessellationSample scene from the Unity sample project2. Notice that it is almost all magenta (with the excepti... Read more
Typo in docs
Typo in docs Open link file:///C:/Program%20Files/Unity%205.0.0b21_1/Editor/Data/Documentation/en/Manual/FBXImporter-Model.html plea... Read more
[SampleProject] AircraftPropeller4Axis mouse input is sluggish and unres...
It seems that the AircraftPropeller4Axis scene from the sample project requires the user to constantly scroll down with the mouse if... Read more
Effects "leak" when renaming an exposed parameter
Effects "leak" when renaming an exposed parameter To reproduce:- Open attached project and launch "test" scene- Open the Audio Mixer... Read more
NavMeshAgent with higher avoidance priority overlaps agent with lower pr...
This happens if two agents have destination point in the corner of NavMesh and Agent with higher priority (e.g. 50) comes to the des... Read more
Broken link
Broken link 1 Open link file:///C:/Program%20Files/Unity%205.0.0b21/Editor/Data/Documentation/en/Manual/FBXImporter-Rig.htmlit has t... Read more
[StandardAssets] Framerate counter is missing its font
To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS