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Fixed

Votes

28

Found in

4.6.0b20

Issue ID

639598

Regression

Yes

-enable-stereocopic isn't supported with OpenGL on Windows

Graphics - General

-

To reproduce:
1) Create new project
2) Add a cube and a directional light
3) Build this scene on Windows Standalone x86
4) Run the build with -force-opengl (either make a shortcut with a command or launch it through command line)
5) Choose full screen and any resolution and play - notice that parts of screen are black

Comments (7)

  1. kyewong

    Jun 15, 2015 02:38

    I've got similar problem in 4.6.5:
    when launching the program with -force-opengl option, it runs normally; then if I use Alt+Tab to switch to another window, and then switch back, the program window shows all black.
    Has this bug been solved please?

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    Jan 21, 2015 07:07

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  3. Cagra

    Dec 10, 2014 09:51

    The problem seems to be that when you activate fullscreen, the previous resolution is used. I made a workaround by detecting max possible resolution, and when Screen.fullscreen is set to true, I force a Screen.SetResolution(maxWidth, maxHeight, true);

    Now there's another problem with opengl. It crashes in windowed mode in high resolutions such as 1920x1080. I reported a new bug for this with a reproduction project.

  4. Cagra

    Dec 10, 2014 08:21

    This is supposed to be fixed in 4.6.1 (https://unity3d.com/unity/whats-new/unity-4.6.1), but now instead of some black squares, I have the entire screen black.

  5. jaffaa

    Nov 14, 2014 08:52

    This issue does not occur with unity 4.5.0 but with 4.5.3 and later (excluding 5.0)

  6. mrgrimmig

    Oct 16, 2014 16:50

    After minimizing and "reopening" the window, it will display the game correctly.

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