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Sentence on "Searching" page is incomplete
Sentence on "Searching" page is incomplete The 2nd last sentence on the "Searching" page is incomplete. Maybe it should be split int... Read more
[WSA] Exception in Visual Studio (Update 5, CTP 2) using Microsoft-Ad SD...
Reproducible with Unity 4.6.2p1, 4.6.1f1. Visual Studio Update 5 (2013.5 CTP 2); Repro steps:1. open project "Microsoft Ads Plugin 2... Read more
[WSA] physx error in sample scene
Unity sample car AI scene throws some physx errors: PxVehicleComputeSprungMasses: Unable to determine sprung masses. Please check th... Read more
[Mobiles] Angry bots baked lighting data is lost after building
Shaders used in angry bots lose their baked lighting data on builds. To reproduce:1. Import 5.0-AngryBots.rar2. Change the Direction... Read more
[WSA] physx errors in Unity sample scene
Unity sample jet plane scene throws some physx errors: Susp spring strength must be greater than zero(Filename: C:/buildslave/physx/... Read more
If using 'Build and Run' more than once, 'Run' part fails on further att...
To reproduce:1) Create new product2) Switch platform to WebGL3) Build and Run4) First time it opens a localhost window normally and ... Read more
AnimationClips from Asset Store can not be previewed in Inspector
AnimationClips from Asset Store can not be previewed in Inspector. To reproduce:- Search for the category AnimationClip in the proje... Read more
[Sorting] Sorting of UI elements in hierarchy changes after playing
Steps to reproduce this issue: 1. Open the attached project2. Open 'test' scene3. Expand (Canvas->Root)4. Move 'stone 2' above wo... Read more
Android GUI bar stays after coming back to app from home on Android 5
When swithing game to background and turining it on again android GUI leaves black bar that is used for it's menu Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS