Search Issue Tracker
Adding Texture to MaterialPropertyBlock leads to crash.
1) What happened Adding Texture to MaterialPropertyBlock leads to crash. 2) How can we reproduce it using the example you attached ... Read more
On rotating a GameObject using the gizmo, pressing ESC cancels the rotat...
Reproduced on 4.2.0b4 1 Create new project 2 Create cube (make sure rotation is 0) 3 Rotate cube by mouse and press Esc to cancel ... Read more
Application may crash after several pause-resume operations
Steps to reproduce: 1. Build and run any project 2. Once app has loaded, press Home button 3. Press back button 4. Go to step 2 if a... Read more
The Avatar Mask documentation is outdated
The Avatar Mask documentation is outdated. http://docs.unity3d.com/Documentation/Components/class-AvatarBodyMask.html It's not Avata... Read more
Contrast Enhance image effect has minor math error
Steps to reproduce : - impor the Image Effects package (pro) - open the COntrastComposite.shader - notice the line 46 allows for ne... Read more
Lightmap files are not automatically checked out on re-baking
Open attached project. Should be stored in Perforce 1. Open Window -> Lightmapping 2. Select Bake "tab" 3. Click "Bake Scene" butto... Read more
First time Input.compass.rawVector returns zero vector
Input.compass.rawVector returns zero vector when it's called for the first time. This is reproducible on Neuxs 4 with Unity 4.0.0f7,... Read more
[Collision] Approximate particle collisions fail on rigidbodies
Steps to reproduce : - example-intended shows the scene as we expect it to work - detecting the lid and applying a force to it - ex... Read more
Mecanim skeleton mapping serialises "None
Steps to reproduce : - create a new avatar, setting some optional bones and apply. - go in and edit the avatar, setting those same ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text field max length is -1 by default
- Field Max Length is set to the first digit typed instead of entire number typed
- D3D12 MainLight Shadowmap clear incorrectly when using UWP
- Crash on ShaderPropertySheet::SetTexture when changing color space on a specific project
- "ENABLE_INPUT_SYSTEM" flag is true even when the "InputSystem" package isn't installed