Search Issue Tracker
Fixed
Votes
0
Found in
4.1.3f3
Issue ID
547856
Regression
No
On rotating a GameObject using the gizmo, pressing ESC cancels the rotation in wrong way
Reproduced on 4.2.0b4
1 Create new project
2 Create cube (make sure rotation is 0)
3 Rotate cube by mouse and press Esc to cancel - note the resulting rotation is a small value, not 0 as it should be
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment