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2
votes
Fixed

InputField.text returning incorrect values while editing it

iOS

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Feb 18, 2015

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Version/s: 4.6.2f1

To reproduce: 1) Download and open project2) Build and run for iOS3) Start editing one of the input fields4) Notice that in the cons... Read more

0
votes
Fixed

[Shader compiler] Specific shaders open gl compiled version throw "Mater...

Shaders

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Feb 17, 2015

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Version/s: 5.0.0f2

Shaders "case_673047-ReliefTerrain2Geometry" open gl compiled version throws error related with Material Editor Inspector. At first ... Read more

0
votes
Fixed

User submitted bug

WebGL

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Feb 17, 2015

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Version/s: 5.0.0f2

Read more

0
votes
Fixed

When creating new project with the same name - Editors doesn't refresh path

Project Browser/Hierarchy

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Feb 17, 2015

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Version/s: 5.0.0f3

When creating new project with the same name - Editors doesn't refresh path 1. What happened 2. How we can reproduce it using the ex... Read more

19
votes
Fixed

Profiler: memory profiler shows "unknown" for amounts >2GB

Profiling

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Feb 17, 2015

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Version/s:

Memory profiler (both simple & detailed views) shows "Unknown" for amounts of memorythat are larger than 2GB. For example, if &g... Read more

0
votes
Duplicate

Intensity in BlendModesOverlay shader's alphablend mode

Shaders

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Feb 17, 2015

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Version/s: 5.0.0f2

Intensity not used in BlendModesOverlay shader's alphablend mode All the other modes use intensity as a way to fade in/out the scree... Read more

1
votes
Fixed

Only first scene in streamedSceneAssetBundle is available for load

Networking

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Feb 17, 2015

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Version/s: 5.0.0f1

BuildPipeline.BuildStreamedSceneAssetBundle only works for first scene. 1. In the Editor select the Menu Item 'Test -> CreateBund... Read more

11
votes
Duplicate

[Mobiles]"<RI.Hid>" errors thrown when connecting a Mobile Device

Input

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Feb 17, 2015

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Version/s: 4.6.3f1

To reproduce:1. Create a new project2. Connect a windows phone 8 or android device to your pc3. Notice the errors in console:"&lt;RI... Read more

12
votes
Duplicate

[OcclusionCulling] Occlusion Bake doesn't remove old occlusion bake files.

Camera

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Feb 17, 2015

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Version/s: 5.0.0b22

DUPLICATE: https://issuetracker.unity3d.com/issues/occlusion-culling-system-creates-too-many-files-in-the-library-folder-and-never-d... Read more

0
votes
Fixed

Lightmapping still bakes AO when AO is set to zero

Global Illumination

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Feb 17, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open new project2. Import attached package simpleRepro.unitypackage3. Open scene test.unity- Scene contains a s... Read more

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