Search Issue Tracker
Fixed in 4.3.X
Votes
0
Found in
4.3.0a1
Issue ID
551821
Regression
No
AnimationSet.ReplaceClip causes code to be silently aborted
Steps to reproduce :
- import the attached project
- open lipsync.unity
- look in NewBehaviourScript.cs, lines 38-40 - observe that after ReplaceClip is called, a mecanim trigger is set and a debug log message is printed
- enter play mode
- select character-test in the scene, and double-click the 'Animation Set' entry in the Animator to inspect the AnimationSet object
- observe that when the GUI buttons are clicked, the Animation Set updates, but the subsequent code does not run - the trigger is not set and the debug log message is not printed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animation Clip with Legacy enabled does not play when Time.timeScale is set to 0 despite Update mode set to "Unscaled time"
- Rename is enabled on subfolder empty space - "Can't rename to empty name" warning
- SamplerState Property Missing Anisotropic Filtering
- Visual glitches when using Handles API
- The RGBA color values are inconsistent when comparing two identical colors set in the Inspector
Add comment