Search Issue Tracker
Reflection from point light doesn't look natural for shader's different ...
1) What happenedReflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it using... Read more
[Lighting window] Default parameters values aren't reflected in the main...
Steps to repro:1. Open the lighting window and change the default parameter2. Observe that doing so doesn't change the values in the... Read more
[Colliders 2D] Edge collider behaves differently from other colliders wh...
To reproduce:1. Open attached project2. Open EdgeCollider scene3. Notice that there is object with Surface effector set to negative ... Read more
[Terrain] Reflection probes do not affect Terrain
To reproduce this bug: 1. Open 'ShaderTest' project2. Open 'scene'3. It has a quad and terrain with the same material4. Observe the ... Read more
[WSA] Boo.Lang.dll fails on WACK
Regression from 5.0.0b12; At "C:\Program Files\Unity 5.0.0b12\Editor\Data\PlaybackEngines\metrosupport\Managed\Patched" Boo.Lang.dll... Read more
When broadcastmessage is called to an object, only some of the children ...
To reproduce:1. Open attached project2. Open main scene3. Press play4. Click Drill and practice5. Drag and drop all sources into one... Read more
[WSA] System.Collections.Generic.List<string> does not contain a definit...
Can't build the project to WSA platform, when compilation overrides is set to "Use Net Core"; Error in console:Assets\Main.cs(19,21)... Read more
Linear Fog Start should not be allowed to be bigger than End
Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more
Text is cutoff in GI Cache section of Preferences window
Start a lightmpa baking process. While that is happening, go to Preferences, GI Cache and try to change the cache folder. You will g... Read more
Inconsistencies for input values in LightmapParameters
Some of the values for LightmapParameters have just input fields, others have sliders as well, some of the ones that have sliders ar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text