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0
votes
Postponed

Reflection from point light doesn't look natural for shader's different ...

Shaders

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Nov 24, 2014

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Version/s: 5.0.0b14

1) What happenedReflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it using... Read more

0
votes
By Design

[Lighting window] Default parameters values aren't reflected in the main...

Global Illumination

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Nov 24, 2014

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Version/s: 5.0.0b14

Steps to repro:1. Open the lighting window and change the default parameter2. Observe that doing so doesn't change the values in the... Read more

0
votes
Duplicate

[Colliders 2D] Edge collider behaves differently from other colliders wh...

Physics2D

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Nov 24, 2014

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Version/s: 5.0.0b14

To reproduce:1. Open attached project2. Open EdgeCollider scene3. Notice that there is object with Surface effector set to negative ... Read more

0
votes
Fixed

[Terrain] Reflection probes do not affect Terrain

Shaders

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Nov 23, 2014

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Version/s: 5.0.0b13

To reproduce this bug: 1. Open 'ShaderTest' project2. Open 'scene'3. It has a quad and terrain with the same material4. Observe the ... Read more

0
votes
Fixed

[WSA] Boo.Lang.dll fails on WACK

Windows Store Apps

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Nov 23, 2014

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Version/s: 5.0.0b13

Regression from 5.0.0b12; At "C:\Program Files\Unity 5.0.0b12\Editor\Data\PlaybackEngines\metrosupport\Managed\Patched" Boo.Lang.dll... Read more

0
votes
Fixed

When broadcastmessage is called to an object, only some of the children ...

Scripting

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Nov 23, 2014

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Version/s: 4.6.0f3

To reproduce:1. Open attached project2. Open main scene3. Press play4. Click Drill and practice5. Drag and drop all sources into one... Read more

0
votes
By Design

[WSA] System.Collections.Generic.List<string> does not contain a definit...

Windows Store Apps

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Nov 23, 2014

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Version/s: 4.6.0f3

Can't build the project to WSA platform, when compilation overrides is set to "Use Net Core"; Error in console:Assets\Main.cs(19,21)... Read more

0
votes
Fixed

Linear Fog Start should not be allowed to be bigger than End

Graphics - General

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Nov 22, 2014

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Version/s: 5.0.0b14

Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more

0
votes
Fixed

Text is cutoff in GI Cache section of Preferences window

Global Illumination

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Nov 22, 2014

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Version/s: 5.0.0b14

Start a lightmpa baking process. While that is happening, go to Preferences, GI Cache and try to change the cache folder. You will g... Read more

0
votes
Won't Fix

Inconsistencies for input values in LightmapParameters

Progressive Lightmapper

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Nov 22, 2014

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Version/s: 5.0.0b14

Some of the values for LightmapParameters have just input fields, others have sliders as well, some of the ones that have sliders ar... Read more

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