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[iOS] Memory leak in GetPixels and GetPixels32
To Reproduce: 1. Open & deploy the attached project to iOS.2. After run transfer the debug session to instruments profiler.3. Ob... Read more
[AssetBundles] Asset Bundles break references when loading
How to reproduce: 1. Open attached project2. Delete the AssetBundles folder from the root directory of the project3. Go to menu Asse... Read more
Inconsistent collisions when colliding with surfaces made of one collide...
Reproduction steps: 1. Open the "Inconsistent collisions case_675247" project that I've attached.2. Open and play the "TestScene" sc... Read more
Finally block is not called when using WebGL player
Steps to reproduce this issue: - Open the attached project- Add the attached scene to the build- Select WebGL as build target- Chang... Read more
AudioClip.GetData wrapping bug
To reproduce:1. Open attached project2. Open test scene3. Press play4. Hear the last targetLength samples of the clip5. Stop scene6.... Read more
[LoadLevel] After level is loaded "level (-1) couldn't be loaded....." e...
Steps to reproduce this issue: 1. Open 'ApplicationLoadLevel' project2. Open 'level1'3. Play the scene4. 'level2' is loaded5. "Level... Read more
[GPUUsage] GPU Profiler spammes Log and makes Editor unusable after stop...
Steps to reproduce: 1. Create a new Unity project2. Open the profiler window3. Add a GPU profile (Add profiler -> GPU)4. Click on... Read more
[HingeJoint] Limits snap incorrectly at +-180 when torque is applied
Steps to reproduce this issue: 1. Open the attached project2. Open the scene3. There are 4 rigidbodies (Cubes) in the scene with Hin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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