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[Flares] Lens Flares don't show up in Game View
How to reproduce: 1. Open attached project2. Open scene LensFlareBug.unity- Scene contains some Unity primitives and has a flare att... Read more
Console gets spammed with warning message making the Editor slow
- Make sure you have Antialiasing set to at least 2x in Quality Settings- On a Camera in a scene, check the HDR option- Click on the... Read more
Color Picker becomes corrupted after typing out of bounds value in color...
- Select the Main Camera in a scene and click on the color for Background in the Inspector to open the Color Picker- Type some large... Read more
Re-loading DLLs takes a lot more time compared to Unity 4
Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attache... Read more
[ConfigurableJoints] Target Velocity does not move object unless Positio...
How to reproduce: 1. Open attached project2. Open scene test.unity3. Select Cube 14. Set the X vector of the Target Velocity of the ... Read more
[Unity Remote] Missing "Any iOS Device" selection in editor
1. Open Unity editor2. Open Editor settings3. Unity Remote Device allows to select only "None" and "Any Android Device" Read more
When OnPointerDown is called parameter PointerEventData.pointerPress ret...
Reproduction steps: 1. Open the attached project "677176 - 1"2. Open scene Test and play3. Click on the white rectangle (Image)4. De... Read more
[DirectionalLight] Setting shadow type of directional light via script c...
Steps to reproduce this issue: 1. Open the attached project2. Open 'scen1'3. Play the scene4. Wait 5 seconds5. directionalLight.shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS