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0
votes
Won't Fix

Custom cursor flickering in Firefox when interacting with other custom c...

Webplayer

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Aug 22, 2013

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Version/s: 4.1.5f1

-e: when you have custom cursors in Unity and someone else uses custom cursors too the unity cursors start flickering reproduces on... Read more

0
votes
Postponed

[Forward] Custom vertex function is not used when rendering things into ...

Shaders

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Aug 22, 2013

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Version/s: 4.2.0f4

Steps to reproduce: 1. Download attached project "ssao.vertex.shader.forward.rendering.bug" 2. Run the "test" scene. 3. When renderi... Read more

0
votes
Fixed

Crashed after switching to DX11 mode in Bootcamp demo project

Graphics - General

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Aug 22, 2013

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Version/s: 4.3.0a4

Download and import the Bootcamp demo project from the Asset Store. Go to Player Settings and check the DirectX 11 mode. You will be... Read more

0
votes
Fixed

hideFlag.DontSave crashes the editor

Assets Management

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Aug 22, 2013

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Version/s: 4.1.2f1

Could reproduce on version 4.3.0a5 (796335dfc9e5). To reproduce: - Open attached project - Select "Click Me" > "Produce a scene" i... Read more

0
votes
Fixed

Shadows from forward rendering path appear wrong on render texture

Graphics - General

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Aug 22, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open project "New Unity Project 4" 2. Open scene "scene" 3. Enter play mode 4. On scene view, move the lower plane ... Read more

0
votes
Fixed

CalculatePath() is a static function on NavMesh

Docs - Scripting Reference

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Aug 22, 2013

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Version/s: 4.3.0a4

CalculatePath() is a static function on NavMesh. Example in docs for NavMesh.CalculatePath() does not represent this -- code sample... Read more

0
votes
Fixed

Nature/Terrain/Bumped Specular shader causes texture to have a weird bor...

Shaders

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Aug 22, 2013

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Version/s: 4.2.0f4

To reproduce: 1. Open "new unity project 5" 2. Open scene "test" 3. Notice how in scene view the grass circles are different (one wi... Read more

0
votes
Not Reproducible

Invalid animation property value causes GUI to go unresponsive

Animation

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Aug 22, 2013

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Version/s: 4.3.0a5

Define invalid value for i.e. Rotation.x (really big number). Quartenion To Matrix conversion exception is thrown. GUI goes unrespon... Read more

0
votes
Fixed

Changing vsync before resolution causes program to remain windowed

Graphics - General

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Aug 22, 2013

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Version/s: 4.2.1f2

To reproduce: 1. Open project "Unity_fullscreen_test" 2. Open scene "test" 3. Build & Run as PC, Mac & Linux standalone 4. Make sure... Read more

0
votes
Fixed

When in framing+locking, if you drag object outside sceneview, the locki...

Editor - Other

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Aug 22, 2013

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Version/s:

1. Create a sphere in project 2. Lock and frame it with SHIFT+F 3. Start dragging the sphere into another position 4. Notice how the... Read more

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