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Spritesheet editor incorrectly slices when using the automatic slice
1. Open attached project2. Select "priekis ir ne tik" spirte sheet from the assets folder3. Try to slice it automatically http://scr... Read more
SendMessage has no receiver
Steps to reproduce:1. Open attached project's "682899-KaijuPanic.zip" scene "Research".2. Play the scene.3. Click on engineering tab... Read more
Method WheelCollider.GetGroundHit and terrain changes causes unity crash
Sometimes method WheelCollider.GetGroundHit crashes unity if terrain height is changed, I'm still not sure for real cause. 1. Play s... Read more
Severe lag in animation window in Unity 5.x
To reproduce:1. Open attached project2. Open TestScene3. Select any cube in scene4. Press record in animation5. Change rotation of c... Read more
[Material] Emissive and Transparent properties are not properly copied t...
Steps to reproduce:1. Open attached project's scene "Default"2. Enter play mode.3. Observe not correctly copied materials:Two cubes ... Read more
WebGL - Blank Screen
1. Open attached project's scene "game_start" (Assets/scenes)2. Play it, press "Start Game!!!" button.3. "level_1" scene is loaded a... Read more
[IL2CPP] AudioMixer.FindMatchingGroups returns null
To Reproduce: 1. Open the attached project (turn on text serialization in p2, before importing to trunk).2. Deploy with IL2CPP.3. Ob... Read more
[AnimationEvents] Animation events show wrong function name when gathere...
How to reproduce:1. Create a new project2. Create an animation with 2 animation events on the same frame. Make sure they have differ... Read more
Editor crashes on undo
Steps to reproduce:1. Select any object in Hierarchy.2. NGUI -> Attach an Anchor.3. Undo.4. Crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS