Search Issue Tracker
Not Reproducible
Votes
1
Found in
4.6.1f1
Issue ID
661029
Regression
No
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to 30ms)
Mesh.CreateVBO call time is significantly higher on iPhone4 (takes up to 30ms)
To reproduce:
1) Download and open project
2) Build and run on iPhone4 with autoconnect profiler
3) After about 30-60s notice that the call time of Mesh.CreateVBO increases to 30ms and sometimes higher
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
Add comment